"Pokemon GO" is popular all over the world. The concept of LBS (geographic-based service) and light AR games is deeply rooted in the hearts of the people, and the development team behind it, Niantic, has gradually become a frequent topic in the industry and core players. Niantic has previously developed "Ingress", which has 12 million downloads and a strong user stickiness, and is the ancestor of all types of games recognized by light AR game developers.
After Pokemon GO is hot, there are endless games that want to make a fuss about maps and LBS, but most of these games are difficult to jump out of the aura of Ingress. The blue-green camp and the coiled ground, these "Ingress" game settings have once become the label of LBS and light AR games. Domestic practitioners are often mixed with expectation and inconsistency in the Ingress-like game.
Expectation is because this type of game is uniquely forward-looking, technical difficulty is not too big, it is likely to become the signboard of AR games in the near future. The reason for not being good is that the commercialization prospects and profit model have not been confirmed in China, not to mention the dangers of labels such as cottages on the game itself.
A domestic mobile game called "Hunter Terminal" was gradually promoted by "Ingress" players. This game is still in the beta test, and has not been sprayed into a cottage by Google+, Post Bar, and other senior users of the community. Received a few reserved praises and constructive criticisms for technical aspects to be improved.
“Why don’t you say “Ingress†is the opposite of us?â€
Players treat any X-like domestic game and initially wear colored glasses to look at it. For the cottage that is the same from the UI to the propaganda and creativity, the core players will create a lot of negative word of mouth. The reason why "Hunter Terminal" received a lot of praise, is largely because the completion of the work itself exceeds the psychological expectations of the beta players, and in addition to the gameplay of "Ingress", AR shooting, Daguai upgrade, Brush the copy to open the equipment and other elements. Combining the core gameplay and innovative elements, and forming their own characteristics after learning, is the means to eliminate the label of the cottage.
The creator of "Hunter Terminal" said that "Ingress" is not rich in game content and gameplay, and Hardcore is going to, "Hunter Terminal" wants to combine the broader MMORPG (Massive Multiplayer Online Role-Playing Game) framework to make it even more Many people understand and experience the charm of LBS+AR games.
"Hunter Terminal" also has two camps of Blue (Guardian) and Green (Pioneer), but the background setting of the camp is exactly the opposite of Ingress. There were some players who mentioned this detail, and the development team responded: "Why don't you say "Ingress" is the opposite of us?"
The game content of "Hunter Terminal" is very rich, far exceeding the simple point/line of "Ingress". The game provides personal props and weapons, and in Ingress, the individual is meaningless, the player is just a point of walking with energy and various props. Players can upgrade and replace with new weapons. The props are not obtained through the Portal in Ingress or the PokéStop, Dojo and other bases in Pokemon GO, but the standard mode of the blame.
Some monsters will be refreshed randomly in the game. Players can approach these monsters and automatically fire when they aim at the monsters with their mobile phones. If you are too lazy to walk, or in some places that are inconvenient to reach, players can also attract monsters by pressing and holding the screen. Players can apply to establish a base station without approval. The producer has set up some "miracle" base stations at important landmarks, requiring players to attack the group. Although the game is based on the control area, it does not want the player to pay attention to the super control area. The distance between the base stations can be limited, but the ground attack and promotion are encouraged.
In addition, the game occasionally refreshes something called a crack in the dimension. When it approaches and attacks, the game asks the user to turn on the camera. Then, "Hunter Terminal" became the first-person AR shooting game. This design is equivalent to the PVE copy of the game. After the completion, the player will get the battle evaluation and get different rewards. After the game, the player will return to the normal game mode.
"Hunter Terminal" draws heavily on the elements of AR games such as "Ingress", but it also clearly shows its own innovation, and the high degree of completion is also surprising. It is reported that the map inside the game uses the interface of Baidu map, and the whole is developed by the Unity engine.
Wang Quan revealed that the average age of the team has been more than five years, and the core members have been working for more than ten years. “It’s also a coincidence that we have come together and see that the current market homogeneity is serious and the innovative products are extremely scarce. We have been thinking about what kind of games we have to do.â€
After determining the game idea of ​​"Hunter Terminal", because it is a new type, although there is "Ingress" as a reference, the development team still encounters many problems. "For example, the selection and processing of map data, the design of server architecture to meet the global unified service, etc., all require us to constantly explore and solve in the development process."
"Hunter Terminal" is still in the stage of beta testing, with nearly 10,000 people participating. At present, it has not started to promote. It is only occasionally posted in the community such as Post Bar, and the others mainly rely on the players themselves to spread. When the game is completed more, it will increase the propaganda, and will actively seek distribution and channel promotion. The beta of Hunter Terminal is expected to start in September.
At the end of 2015, "Hunter Terminal" made a shopping mall activity in Xidan Joy City, Beijing. It is mainly the experience of fighting core gameplay. With indoor positioning, customers can find various monsters and Boss in the mall. After the kill, they can get gold coins. , draw a lottery, get shop coupons or in-kind rewards, on-site feedback is very good.
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