Text|cakes love to eat cake picture material from the network
There are quite a few blue pencil students who can't say that they don't work hard. . .
When the teacher teaches the line draft, follow the line drawing;
When the teacher teaches the human body, he follows the painting of the human body;
When the teacher teaches color, follow the color;
Occasionally asked in the group what some classmates CG illustrator is? He hesitated a moment and didn't answer it.
Hello, buddy, how have you painted for 3 months, Are you kidding me? (Are you really eating MM beans?)

These classmates, we will jokingly call them "illiterate" learners. What is an "illiterate" learner? That is, he will follow the step by step very carefully, and use some basic software, painting things, and the works that come out are not bad.
But what about the CG illustrator? What is its history? What is its future trend?
Finish! all! It’s a slap in the face!
Basically, more than half of the students have a problem understanding what CG illustrator is. What is illustrator? Why do we have to learn? What is the significance of learning? These three ultimate "philosophical" issues have always plagued some of our students.
If you don't know what its essence is, then you are probably one of them (you look really great!)
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First, let us figure out what "illustrator" is.
Understand in the traditional sense:
The illustration is to match the text of the book with some suitable pictures, making the boring text look more vivid and easier to understand.
(The illustrations repeatedly mentioned in the foreign illustration video tutorial are the English words of the illustration)
Of course, the mere function of simply matching a book publication with a picture is only a traditional understanding of illustrations, and modern illustrations have long since broken through such simple understanding.

With the rise of new media, the definition of illustrations is increasingly not limited to flat paper media;

(Do you know? Nongfu Spring is actually a design company...)
In the realm of modern illustration art:
All pictures that are aimed at mass communication and that mainly use the masses as a consumer group can be called illustrations.
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So why do we often add CG in front of the illustration? What is CG?
As the name suggests, CG is the English abbreviation for Computer Graphics. Computer graphics or design are called CG.
Oh, actually, in a sense, "CG" = digital illustration (hey! I am right.)

Of course, now through the iPad pro, through the wacom digital screen, through the "painted" APP downloaded from your mobile phone, you can complete digital painting, and its expression is more and more diverse.
However, unlike traditional paintings, CG is an industrial product born for efficiency.
So don't take CG illustrator as pure art to learn. After all, from a certain perspective, it is linked to the whole industry, and the whole animation industry is linked to the film and television and game industries. Movies and TVs, game overviews, posters, all have the final DEAD LINE.

(Only it is the last whip that motivates you to act...)
Many students said: "I am working on an art illustration~", huh, huh~ Actually, there is no such concept (:-D); there is no such thing as a commercial illustration or an art illustration. The illustration industry should first be a service industry. The illustration we are talking about is actually an abbreviation of commercial illustration. Just like design is a service industry, you can't be by your own temper.
(Serious face: Quality service is the key to making customers happy, can you understand?)
So we can easily draw three conclusions:
1, the illustrator to identify their own service objects, learning illustration is learning service
2, the illustrator of the aesthetic is the public, we must stand in the public's position from beginning to end
3, the illustrator is not a pure artist, it is impossible to make a famous name
When we "righteously clear the source" - to understand what the essence of CG illustration is, then the rest, there will be a clearer idea of ​​the direction of learning.
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what? You don't know the history of the illustrations?
I think it is very necessary to learn about the art history of illustrations, whether it is to learn illustrators or to do digital art. Here I have to mention the 1865~1965 century--"the golden age of American illustration art"

In this period, prints - magazines - books - posters and advertisements - (these things have never stopped) before the TV ads did not appear, they are always public communication and The important carrier of art communication, the illustrator has become a cultural hero of this era.
When it comes to the most influential illustrators in the United States in the 20th century, they have to mention Maxfield Parrish Maxfield Parrish and Roman Rockwell Norman Rockwell.
(The two handsome guys are frequent visitors in the illustrator auction)
Parrish entered his artistic career for more than half a century, helping to shape illustrations and the visual arts of the golden age of the United States. During his career, he produced nearly 900 artworks including calendars, greeting cards, and magazine covers.

(Paris's work 1)
(Paris 2)
Norman Rockwell has been an illustrator since he was 16 years old, until he was 82 years old. He has been a lifelong author and has been hailed by the New York Times as "the most popular artist of the century."

(The picture on the left is a very, very classic self-portrait. Haven't seen it? You really got out!!!)
Rockwell's work records the development and changes of the United States in the twentieth century, until the last moments of life are spent on the drawing board.
( "America Illustrated History" Author: Wang is affected by the visually Taobao going out of print !!!)
Let us go back to today, right, now... Due to the advancement of science and technology and the accelerating pace of people's life, with the advent of the informational life mode and the era of reading pictures, the rise of game animation culture; The way of knowing things has entered a new era, and attention has always been drawn to those colorful pictures.
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sweep! you! One! Big! Text! blind! : What is the [reading picture era]?
The so-called era of reading pictures ---
It’s the platform you missed because you took the subway to brush your phone.
It’s the pole that you walked and brushed on Weibo without looking up.
If you drink a cup of COSTA, ask the waiter for the WIFI.
......
From the "little book" that was popular after the founding of the People's Republic of China, to the recent popular "You are so beautiful today" painting reader, after the Japanese comics became popular with the younger generation, the reading of the whole people is gradually becoming cartoonized.
Although I have always advocated that everyone should go to see the master's work: go to Rembrandt, go to Sargent's, and go to see CM's work. However, modern people seem to have lost the patience of sitting quietly watching a book. (Hey, let me be sad for three seconds)
but. . . . . . This is why some of the best illustrators on Weibo are getting more and more popular.
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Many students asked me ---
Are we learning about anime illustrations? Is there a way out? This is indeed a topic that many young people often care about.
I said that if you have a way out, it is not looking at you now, but about the state of your person when the career development is the most stable.
There is no market when you are in your early 20s, and the market has no effect on you.
What is the impact? Can that money buy a house and buy a car?
The key is when you are 30 years old --- when the people around you decided the market at the time
Maybe our parents won't take the money to buy a hand, they won't consume these things, those things may seem naive, aren't they?
However, when you grow up, it will have such a market ---
Because you are a group of people after 90, after 00:
It grew up in the atmosphere of the second element,
It’s every day to visit the B-station brush barrage.
I grew up watching the big events in the big run.
It’s the betta fish watching the live brushing fish balls,
. . .
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Still not convinced? You go to Akihabara to see, there is a complete industrial chain in the animation there, and some department stores are the same counters selling the same anime;
You go to Fifth Avenue in New York, USA. Is the Marvel Universe a grand super IP? Are we going to the cinema, not still spending the Assassin's Creed, spending the Galaxy Guard, and spending World of Warcraft?
China is too short of such movies, games, and anime IP. . .
Small science: [IP is an intellectual property, intellectual property, a legal term referring to the "creations of the mind", including music, literature and other works of art, discovery and invention, and everything that is devoted to the author's mind. Words, phrases, symbols, and designs are “intellectual property†that are granted exclusive rights by law. 】
Even in areas such as VR\AR, a lot of conceptual design is required. . . This is also a very good export direction.
("Resident Evil 7" played? "POCKMON GO" played?)
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Many times, we should not just stand by to look at the future, but should stand in the future to see today! ! !
(Having played WeChat for so many years, I have no brains to think about its meaning?)
At the beginning of "The Tale of Two Cities", Dickens had such a passage: "This is the best era. This is the worst era. This is the era of wisdom. This is a stupid era. This is the period of faith. This is the period of doubt. This is the season of light, this is the season of darkness; this is the spring of hope, this is the winter of disappointment; there are all kinds of things in front of people, there is nothing in front of people; people are going straight to heaven; people are going straight to hell."
Oh, yes, I want to say it -- this is also the era of barbaric growth. :-D
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This article is original by blue pencil, please indicate the source.
otherwise. . . Little squatting to death
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